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Disruption is a Star Card in DICE 's Star Wars Battlefront and Star Wars Battlefront II that overheats enemy weapons and turrets caught in its area of effect. In Battlefront II. Disruption is a Star Card in DICE 's Star Wars Battlefront and Star Wars Battlefront II that overheats enemy weapons and turrets caught in its area of effect. In Battlefront II, it can additionally defuse explosives. Star Wars Battlefront is set to launch on Nov 17 for Xbox One, PlayStation 4, and PC. Individuals who wish to pre-order the video game will be granted bonus content which includes an additional.
DICE has released update patch 1.10 for Star Wars Battlefront today. The update is to support the Death Star DLC which is out for Season Pass owners today.
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The new patch for Star Wars Battlefront is out today for PC, PS4 and Xbox One. You can check out the patch notes below. There’s a lot for you to read. The patch should either be available now or very soon by the time you read this.
General:
- Soft lock [Vehicles]: An overheat mechanic has been added to the softlock system.
- Vehicles: Improved vehicle collision handling, meaning that whenever two vehicles collide they will only deal a small amount of damage to each other and not instantly explode.
- TIE interceptor: Missiles have been removed as an ability and replaced with a new ability called Laser Barrage. When active, the player fires without overheating for a short duration of time and deals more damage per shot.
- A-wing: The Shield ability has been replaced with a Speed Boost ability.
- Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
- Skirmish: Resolved an issue in which players in co-op could spawn in as the same hero if they both activated the hero token at the same time.
- Skirmish: Resolved a graphical glitch that occurred in co-op when one player would spawn in as a AT-AT.
- Appearance: With the arrival of the Imperial Officers, the certification for Stormtroopers to remove their helmets in combat has been withdrawn.
- Skirmish: The multiplayer hand can now be used in Skirmish.
- General: Fixed various minor issues with Skirmish.
- General: Various minor UI issues.
- General: Resolved various spectator issues.
- General: Updated the localization.
- General: Various minor audio fixes in the UI.
UI:
- Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
- Appearance: Updated the appearance system and now allows the user to switch heads to the various body types.
- Unlocks: Now allows the player to filter options to the unlock & Hutt Contract screen. These options are: Active, Unlocked, Locked and All.
- HuD: updated the player health visual to better illustrate the boosted health that can be gained from the Bacta Bomb.
- Fighter Squadron: Removed an on screen prompt for the player to be able to exit the cloud car.
- Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the kill log.
- Chat [PC]: Resolved a bug in which the in-game partner chat was limited to your friends and didn’t work with automatically assigned partners.
Weapons & Star Cards:
- Scout Binoculars: Reduced cooldown with 10 seconds.
- Bacta Bomb: Reduced the cooldown with 10 seconds
- Bacta Bomb: Added a 4 second healing immunity from the Bacta Bomb.
- Bacta Bomb: Resolved a bug in which users wouldn’t get healed if their health wasn’t at 100%.
- Bacta Bomb: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will get 5 health periodically over 3 seconds (max 30 health). If players take damage during this time, all future health ticks are cancelled.
- Traits: Players can now equip a trait card on each of their hands. Meaning you can bring two different traits in to the battle.
Traits:
Traits: All traits have been updated and most levels have new abilities. The changes are:
Bodyguard:
- Level 1: “Explosive damage reduction 30%“ has been changed to “Damage reduction with 10%”
- Level 2: “Explosive damage reduction 50% has been changed to “Damage reduction with 25%”
- Level 3: “Explosive damage reduction 50 & Blaster damage reduction 30%“ has been changed to “Damage reduction with 50%”
Bounty Hunter:
- Level 1: “25% power up chance on kill” has been changed to “10% Faster card cooldowns”
- Level 2: “50% power up chance on kill” has been changed to “25% Faster card cooldowns”
- Level 3: “50% power up chance on kill & Kills shave off 80% of cooldown” has been changed to “50% Faster card cooldowns”
Berserker:
- Level 1: “25% damage increase when hurt” has been changed to “15% bonus to hip fire damage“
- Level 2: “50% damage increase when hurt” has been changed to “ 30% bonus to hip fire damage”
- Level 3: “50% damage increase when hurt & 50% armor value when hurt” has been changed to “50% bonus to hip fire damage”
Escape Artist:
- Level 1: “10% bonus to sprint speed” has been changed to “5% bonus to sprint speed”
- Level 2: “25% bonus to sprint speed” has been changed to “15% bonus to sprint speed”
- Level 3: “25 bonus to sprint speed & lethal melee strikes” has been changed to “30% bonus to sprint speed”
Scout:
- Level 1: “Sprinting doesn’t trigger enemy scanners” has been changed to “Firing blasters doesn’t trigger enemy scanners”
- Level 2: “Firing blasters doesn’t trigger enemy scanners” has been changed to “Sprinting doesn’t trigger scanner”
- Level 3: “Killing an enemy resets primary blaster heat” has been changed to “scramble enemy scanners”.
Sharpshooter:
- Level 1: “Headshots shaves of 25% of card cooldown” has been changed to “15% bonus damage while zooming”
- Level 2: “Headshots shaves of 50% of card cooldown” has been changed to “30% bonus damage while zooming”
- Level 3: “Headshots shaves of 100% of card cooldown” has been changed to “50% bonus damage while zooming”
Survivalist:
- Level 1: “Health regen starts 25% faster” has been changed to “6 seconds to health regenerates”
- Level 2: “Health regen starts 50% faster” has been changed to ”4 seconds to health regenerates”
- Level 3: “Health regen starts 50% faster & Kills regenerates 50 health” has been changed to ”2 seconds to health regenerate”.
Heroes:
- Vader: Regular soldiers that are under the effect of Force Choke will not be able to use melee attacks.
- Leia: Increased the Trooper Bane cooldown from 14 to 15 seconds.
- Leia: Increased the start damage from 50 to 53 for her E-11.
- Leia: Increased the end damage from 25 to 35 for her E-11.
- Leia: Increased the damage fall off distance from 25 to 30 for her E-11.
- Palpatine: Increased the base lightning damage from 15 to 18.
- Palpatine: Increased the block time by 60%.
Game Modes:
- Fighter Squadron & Battle Station: New power-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of 60 seconds. The vehicles are:
• Y-wings and B-wings for the Rebels
• TIE Bomber and TIE Defender for Imperials - Fighter Squadron: AI A-wings and TIE interceptors have been added to the game mode
- Fighter Squadron: Added Red 5 and TIE Advanced x1 as hero vehicles on all levels.
- Turning point: Resolved a bug in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
- Heroes Vs Villains: All players are now immortal during the EoR screen and can’t be killed by turrets or droids anymore.
- Drop zone [Private matches]: The player count has been changed to 12 players
.Stats & Progression:
- Diorama: Bossk and Chewbacca have been added to the Diorama.
- Ranks: Increased from 70 to 90.
- Appearances: New visual unlocks have been added:
• Stormtrooper with pauldrons
• X-wing Pilot
• Death Star Trooper - Hutt Contracts: Resolved a bug in which the Scout Pistol and Scatter Gun wouldn’t track towards various contracts.
- Achievements: Resolved a bug in which the “A New Hope” achievement would not trigger when playing Walker Assault.
If you want to see more notes, click here to see it. Season Pass owners can play the new Death Star DLC pack this week, while the rest of you have to wait for two more weeks.
- This article was updated on:September 20th, 2016
GAME DEALSGet Twitch Prime For Free Right Now and get in-game items, rewards, and free gamesStar Wars Battlefront uses a feature called Star Cards to customize your gameplay. These cards do many things ranging from grenades and special weapons to abilities that boost you for a short time. There are different categories of star cards, so it is important to know what you are buying.
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I'm going to help by explaining each star cards and separating them into their 3 categories. If you are looking for other ways to customize your character, look at meStar Wars Battlefront Blaster Guide and Tips.
This guide will go over everything about Star Cards and Traits in Star Wars Battlefront including:
- Star Cards Info - A list of every Star Card, separated into 3 categories.
- Star Cards Tips - Info on when it is useful to use certain Star Cards.
Star Cards Info
Star Cards are set to a 'Hand', which consists of 2 Star Cards and 1 Charged Star Card. Charged Star Cards have a limited number of uses, but you can buy more with credits or find them during battle.
Once you buy a card, you can spend credits to upgrade it. This can reduce cooldowns, increase the duration of the effect, or provide new bonuses.
Star Cards
Thermal Detonator (Rank 2, 500 Credits)
- Grenade that explodes after a short time.
Standard grenade and useful at any time. Definitely pick this up as soon as you get to Rank 2.
Scout Pistol (Rank 3, 500 Credits)
- Pistol good for killing at short range.
This is an okay card to use at low ranks, but if you are high enough to get other cards, replace this one.
Ion Torpedo (Rank 4, 1,700 Credits)
- Homing torpedo that deals heavy damage to vehicles and stationary weapons.
Ion is effective against shields, droids, and vehicles. This is great when playing a mode with vehicles, such as Walker Assault.
Pulse Cannon (Rank 4, 1,700 Credits)
- Long-range rifle that deals damage based on how long you charge it.
This is a great card for those that like to shoot long range. If you fully charge it, it does a lot of damage. You can also cancel the charge by pressing the melee button.
Impact Grenade (Rank 6, 1,700 Credits)
- Smaller blast radius than a Thermal Detonator, but it explodes on impact.
If you can aim well when throwing, this is better than the Thermal Detonator because there is no delay in the explosion.
Ion Grenade (Rank 9, 2,300 Credits)
- Grenade that deals massive damage to shields, droids, and vehicles.
If you want to take down vehicles fast, this is the grenade of choice. It is very effective to use this, Ion Torpedo, and Ion Shot when playing as Rebels during Walker Assault.
Homing Shot (Rank 11, 3,100 Credits)
- Long-range rifle that shots a homing explosive.
Like the Pulse Cannon, this is great for long range. You have to zoom in and lock-on before you can fire, but it instantly kills most soldiers if it hits.
Jump Pack (Rank 13, 3,100 Credits)
- Allows you jump higher and over large distances.
The jump pack is very helpful for getting to higher places that you can't normally reach. This is useful for getting into a sniper position, or escaping enemies.
Smoke Grenade (Rank 16, 3,100 Credits)
- Grenade that blocks visibility and lock-on weapons.
Smoke Grenades are good when you want to stop people from locking-on to you. It can also provide a distraction for you to attack or escape.
Flash Grenade (Rank 20, 3,100 Credits)
- Provides a bright flash and loud noise to disorient opponents.
This does not deal any damage, but it can stun enemies so you they can be killed by other weapons. Also good for making escapes, similar to the smoke grenade.
Barrage (Rank 24, 3,100 Credits)
- Grenade launcher that fires a volley of 3 grenades that explode after a short time.
This is fantastic for taking out groups of enemies are pushing them out of an area. Even if you don't kill anyone, they can make themselves vulnerable by leaving the area.
Cycler Rifle (Rank 28, 3,100 Credits)
- Long-range rifle that deals kinetic damage.
Unlike blasters, the Cycler rifle does not deal energy damage. That makes this gun ideal for killing enemies with shields. It also does massive damage and at long-range, making this the perfect card for snipers.
Bowcaster (Rank 32, 3,100 Credits)
- Weapon that shoots 1 or more explosive bolts, depending on how long you charge it.
The bowcaster is like shooting multiple explosives at once in an arc in front of you. You can hit multiple people, or focus on one enemy when using this card.
Charged Star Cards
Cooling Cell (Rank 7, 1,700 Credits)
- When activated, vents heat from your main weapons and prevent further heat build-up for a short time.
This is great when you need to keep firing and don't want to worry about overheating.
Focus Fire (Rank 7, 1,700 Credits)
- Stabilizes weapon accuracy for a short time.
This helps keep your weapon stable if you are having trouble aiming.
Ion Shot (Rank 7, 1,700 Credits)
- Causes your primary weapon to fire ion bolts for a short time.
Ion is effective against shields, droids, and vehicles. This is great when playing a mode with vehicles, such as Walker Assault.
Scan Pulse (Rank 13, 1,700 Credits)
- Reveals enemy soldiers in a 360-degree radius for a short time.
If you don't want enemies to hide from you, this is the Charged Star Card to use.
Explosive Shot (Rank 18, 1,700 Credits)
- Causes your primary weapon to fire explosive bolts for a short time.
This is good for doing extra area damage to take out multiple enemies.
Personal Shield (Rank 22, 1,700 Credits)
- Provides protection from energy weapons, but no defense against kinetic weapons like grenades and Cycler Rifles.
If you need some extra defense against blasters, this card helps a lot. Just remember grenades and Cycler Rifles will still hurt.
Traits
Traits are a special star card. You don't put this in your hand and instead choose only one. These give kill streak rewards every 3 kills. You start at level 1 every match and can go up to level 3. If you die, you only go down one level. For example, if you are level 3 and die, you go down to level 2. This way, you don't need to start from level 1 again.
Bodyguard (Rank 15, 7,000 Credits)
- Level 1 - Decreases explosive damage by a small amount.
- Level 2 - Decreases explosive damage by a medium amount.
- Level 3 - Decreases explosive damage by a large amount and blaster damage by a small amount.
Scout (Rank 15, 7,000 Credits)
- Level 1 - Sprinting does not show on enemy scanner.
- Level 2 - Sprinting and firing your primary weapon does not show on enemy scanner.
- Level 3 - Sprinting and firing your primary weapon does not show on enemy scanner and killing an enemy resets weapon heat.
Survivalist (Rank 15, 7,000 Credits)
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- Level 1 - Health regeneration starts a bit faster.
- Level 2 - Health regeneration starts faster
- Level 3 - Health regeneration starts much faster and replenish a small amount of health with each kill.
Bounty Hunter (Rank 26, 7,000 Credits)
- Level 1 - Low chance to get a Power-up with each kill.
- Level 2 - Medium chance to get a power-up with each kill.
- Level 3 - High chance to get a power-up with each kill and resets cooldown with each kill.
Sharpshooter (Rank 26, 7,000 Credits)
- Level 1 - Headshot kills reduce cooldowns by a small amount.
- Level 2 - Headshot kill reduce current cooldowns by a medium amount.
- Level 3 - Headshot kills reduce current cooldowns by a large amount.
I think that Scout and Bounty Hunter are the Traits to focus on. The enemy not seeing you on radar is huge and lets you sneak up on them with ease. This is helpful in all game modes and can turn the tide of battle.
Bounty Hunter is great as well because you have a chance to get a power-up with every kill. You can get some good power-ups without the need to look for them on the map.
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That's it for my Star Wars Battlefront Star Cards and Traits guide. Let me know if you have any questions! Be sure to visit my Beginner's guide for more tips.