These are the original Blitz3D installation files for the language of champions.
Get ready to actually CODE your own glorious 3D GAME using Blitz3D in only 12 lessons and fewer frustrations than making a simple 2D Game in any other programming language! Build a game without 3D models by using 2D sprites or borrow models from other games! Blitz3D is not an object-oriented programming language. However, by applying the techniques discussed in this course, you will be able to achieve a high level of Object-Based Programming. OBP will greatly improve your ability to write large Applications and Games. Keep this in the PDF version?- SH, 09:09. Cheers, power mousey.new edit: now again, a Blitz3d Bible could be a good thing. Two versions: long and epensive King James Blitz3d version and inexpensive and condensed New International Blitz3d version too. This Bible or reference guide is chockful of articles, tutorials, examples, demos,codes, tips and tricks.
Go Here for the latest.
Allowing lone programmers and indie teams around the planet to craft and publish a rich and varied still growing collection of PC entertainment Blitz3D has the ultimate track record in hand coded community output.
Blitz3D is based on the popular BASIC programming language. BASIC is well known for being both easy to learn and to use, making Blitz ideal for beginners and more experienced programmers alike. Blitz3D was released for Microsoft Windows in September 2001, competing with other similar PC game-development languages of the time.
Package includes programming environment, latest docs pack and maplet solid modelling utility.
Avid Tutorial Pdf
- Blitz3D Windows 1108
- Blitz3D Docs 188
- Maplet Windows 101
Blitz3d Tutorial Pdf Download
Status | Released |
Category | Tool |
Platforms | Windows |
Rating |
Author | skid |
Install instructions
Blitz3D 1108 uses DirectPlay technology.
In order for Blitz3D to work on Windows10 either install manually -
Control Panel > Programs and Features > Turn Windows features on or off > Legacy Components > DirectPlay
or alternatively run any Blitz3D program on Windows 10 before running Blitz3D in which case this process is automated.
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Latest Article Additions! | Title | Author | Category | Reads | The Makings of 'Ians RPG'(the name will change) | Ian Briley | The making of... | 622 | Polar coordinates and simple vector graphics | James Mintram | Blitz Basic Intermediates | 757 | How to create your own WoW killer! Part 2 | Afr0 | Blitz3D Newbies | 3103 | How to create your own WoW killer! Part 1 | Afr0 | Blitz3D Newbies | 2888 | Creating a Level Editor (Part One) | Qox - No Enemies Development Team | Blitz3D Newbies | 1670 | More Uses for UpdateLogic() | Qox - No Enemies Development Team | Blitz3D Newbies | 467 |
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Blitz Basic Newbies | Title | Author | Reads | - How to write a shoot 'em up - | Phoenix | 1904 | Making simple maps using the Data function | Erebel55 | 1140 | A.I. - The Rating System | Lattyware | 1077 | UltraBlitz: Using UltraEdit with Blitz Basic | Ghost Dancer | 1248 | Team and Asset Requesting | Chris Bate (aka boomboom) | 955 | Dealing with Multiple Music Channels | Erebel55 | 502 | How to create a simple image editor in Blitz2D | Lattyware | 906 | Free Web Hosting sites | Ian Briley | 824 | Convert MIDI to XM | norki | 1575 | 2D Tile Map editor - tutorial (including collision placement and a full scancode file) | Helios | 3358 | How to create a Screensaver *updated* | Grisu | 5130 | How to use the Terabit DataPacker | Grisu | 3201 | Finite State Machines: A Little AI Goes a Long Way | Morduun | 4887 | Creating A Platform Game | Sam Schoenholz | 9651 | Creating a Simple Scripting Language In Blitz | Specis (Charles McCrimmon) | 2167 | Modular Programming & Libraries | Ghost Dancer | 3726 | Definitive Guide to Types | MutteringGoblin | 4995 | Functions and Returns | CloudNine | 2473 | Writing A Simple Game In Blitz Basic | Alex Jones | 9783 | A Tile Map Editor | Clyde Radcliffe | 6489 | Changing the Blitz Compiled Program Icon | Zipperhead | 4386 | Basic A.I. Movement | CloudNine | 6311 | Uses For CurrentDate$(), Mod and Mid | Snarty | 1872 | Smart Frame Limiting: Keeping Game Speed Constant | Morduun | 6106 | Creating Image Frames and Animations | MR Productions | 5180 | A Beginner's Guide to Low-Level File Functions in Blitz Basic/Blitz3D | Snarkbait | 4820 | Moving Sprites on Tiled Backgrounds | Krylar | 10459 | Programmer, Organise Yourself! | Ted Jackson | 4409 | Beginners Guide to Sine Effects | Fluke | 5964 | Isometric Example | Ed 'EdzUp' Upton | 7252 | Guide to Understanding Arrays | AC | 3428 | Basic Map File Loading & Scrolling | Krylar | 12051 | Programming Style in Blitz Basic | Phil | 5117 | A Basic Action Game | Phil | 10590 | Functions + Reading & Writing Files | SwedishChef | 1099 | Open-Game Design | MadProf | 7264 | Mouse Cursors | Krylar | 6465 | Arrays and Types | Krylar | 8045 | Page Flipping & Handling Input | Krylar | 6008 | Images Basics & Basic Parallaxing | Krylar | 8099 | Understanding Variables | Krylar | 5222 | Building the Foundations! | Krylar | 8454 | Getting Started with BlitzBasic | Krylar | 14812 |
Blitz Basic Intermediates | Title | Author | Reads | Polar coordinates and simple vector graphics | James Mintram | 757 | Reusable Code: Portable Modules in Blitz | morduun | 902 | Compressing Your Executables With UHX : Made Easy | drastik | 606 | Handling Sprites on Scrolling Tiled Backgrounds with Collisions | Krylar | 2042 | Creating PureBasic DLLs for Blitz's CallDLL | Morduun | 1788 | Intersecting Line Segments | Krylar | 1581 | 2D Random World Generation Using Tiles | Why0Why (Eric Caldwell) | 2455 | Recursive Programming | Ghost Dancer | 1921 | Record And Playback A Whole Game Session | Semar | 1916 | Preserved Redimensional Arrays | Seth Jeffery (cyberseth) | 1252 | A* Pathfinding for Beginners (1/2) | Patrick Lester (turtle1776) | 4885 | A* Pathfinding for Beginners (2/2) | Patrick Lester (turtle1776) | 2855 | Speed Optimization | Maher Farag (Sphinx) | 3278 | Particle Systems | Giako | 3979 | Dynamic ZOrdering | Nullmind | 1928 | Introduction to Physics Simulation | Nick Bull | 4470 | TCP Using BlitzBasic Stream Commands | Semar | 1327 | Using DataBanks | Krylar | 4024 | Re-usable Functions (Libraries) | Krylar | 4250 | Z-Ordering | Krylar | 4705 | 2D Space Physics and More BlitzBasic | Krylar | 8376 |
Blitz Basic Advanced | Title | Author | Reads | Video Previews-For all versions of blitz | Flame The Great | 889 | From Blitz to C++ - With DX8 | Gabriel Knight | 1925 | 3D Starfields in Blitz 2D | Shockwave / DBF | 2445 | From BB to C/C++ | Chris Ives (nullmind) | 4206 | Debugging DLLs in Visual C++ | Nigel Hughes | 1508 | Creating a DLL in Microsoft VC++ 6 for use with BB (v1.71+) | Speccyman | 5586 | Encryption/Decryption | Krylar | 4890 |
Blitz3D Newbies | Title | Author | Reads | How to create your own WoW killer! Part 2 | Afr0 | 3103 | How to create your own WoW killer! Part 1 | Afr0 | 2888 | Creating a Level Editor (Part One) | Qox - No Enemies Development Team | 1670 | More Uses for UpdateLogic() | Qox - No Enemies Development Team | 467 | Implementing a Menu System | Qox - No Enemies Development Team | 869 | Creating a textured, spinning cube | Mats Vederhus (Yes, I'm from Norway:P) | 2099 | Starting out in Blitz3D | Michel Yuy (Michael King) | 3961 | Max LightMap Baking and the 2 UVW | TigerZ (Hau Nghiep Phan) | 3375 | Max -> .B3D Export and animation | TigerZ (Hau Nghiep Phan) | 4221 | 3D Benchmarker | boywonder | 1628 | Skybox Rendering with Terragen | Tracer | 2617 | 3D Environments with Bryce | Morduun | 2105 | Creating Great Landscapes & Textures with Terragen | Comfixit | 7224 | The Power of The Mesh | Storm | 6310 | BSP Tutorial | Comfixit | 2739 | Texture Mapping! | Krylar | 7399 | Lights, Camera, Action! | Krylar | 6146 | B3D Primitives | Krylar | 5944 | Getting Started with Blitz3D | Krylar | 12010 |
Blitz3D Intermediates | Title | Author | Reads | Blitz-Tokamak Static Meshs | Bot Builder | 3092 | Blitz-Tokamak Basics | Bot Builder | 6437 | Render Tweening - John's Tutorial | John Blackledge | 2972 | Userlibs with Delphi | MetalMan | 1784 | Mesh Trails (think Home World) | Jonathan Nguyen (world_creator) | 3066 | Smart frame limiting for 3D using the Tween option of RenderWorld. | Jamie Lyon - aka JL2k (With help from Pebu) | 2444 |
Blitz3D Advanced | Title | Author | Reads | Introduction to the world of CG and OpenGL via GLDirect. | Drago (Adam Templeton) | 4367 | Using The Microsoft .NET Framework with Blitz | Jim Teeuwen / Defiance | 2387 |
Blitz Plus | Title | Author | Reads | Search Engine Tutorial (Google,Yahoo,Altavista & eBay) | Tails | 1010 | How to add Windows XP style themes | deadmoap | 1495 | Moving over to BlitzPlus | Seth Jeffery (cyberseth) | 2187 | Making a Text Input Gadget | Krylar | 1415 |
The making of... | Title | Author | Reads | The Makings of 'Ians RPG'(the name will change) | Ian Briley | 622 | Clown Hunter | Clown Hunter | 5270 | A Squiffology Of A Gamemaker | Squiffy | 1444 | My Newbie Game ( Part 1 ) | yagij | 2239 | The Realities of Working with a Publisher | Krylar | 2040 | Tractor Tycoon | Alex Jones | 2810 | Santa Blitz: North Pole Time Trials | Michael Arrington (mearrin69) | 2386 | The Making of Galaxiga | Eikon | 4806 | The Realities of Game Development | Krylar | 6580 | The Making of Rocktoids | Krylar | 7380 |
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